Hi folks,
I came across a list of games,that you might consider for future release:
Captain Blood
This game is a bit enigma to play, with no propper dox/walktrough.
Destroyer (Epyx)
Ocean Ranger
Snow Strike
Steel Thunder
Wings of Fury
For the sim titles, besides the dox/walkthough to have a good idea would be to have a highscoresaver and trainer where it makes sense.
Grz
Comos
Titles for future release consideration
Forum rules
Remember to include a reason for suggesting a game. (ie. no versions of this game has a highscore saver would be a good reason.)
Remember to include a reason for suggesting a game. (ie. no versions of this game has a highscore saver would be a good reason.)
-
- Posts: 2
- Joined: Sun Dec 19, 2010 12:02 am
- Location: Czech Republic
-
- Posts: 12
- Joined: Wed Mar 16, 2011 12:37 am
Re: Titles for future release consideration
It would also be interesting to make some games available for the Protovision Adapter and 3 Players with Joysticks.
Like:
Championship Sprint
BMX Simulator II
Trigon
Indy Heat
Like:
Championship Sprint
BMX Simulator II
Trigon
Indy Heat
-
- Posts: 11
- Joined: Thu Jun 12, 2014 6:46 pm
Re: Titles for future release consideration
Flexman wrote:It would also be interesting to make some games available for the Protovision Adapter and 3 Players with Joysticks.
Yeah, allowing more players simultaneously with a 4-player-adapter, really can bring alot of fun in some older games, when they would be updated. I have one game more, which could be fun and this is "Amity Island", look here:
http://www.gamebase64.com/game.php?id=25438&d=18&h=0
It has relatively simple gameplay, but makes fun. The player steers a shark and must eat swimmers, which are cpu-controlled. A man with a harpoon in a little boat comes from time to time to shoot the player (the shark), this man is also cpu-controlled. I thought, how much fun it could be when, besides the shark, also other figures in this game could be controlled by human players, like for example this harpoon-man in the boat (player-2) and two of the swimmers (player-3 and player-4). Could be alot of fun then. Best would be, to have the choice in the menue, how many human-players want to play and the rest of the figures in the game are then still cpu-controlled. For example, when 2-players simultaneously want to play, then player-2 can decide if he wants to play a swimmer or the man with the harpoon and the remaining figures then are still cpu-controlled.

And then i wanted to make one suggestion more and this is adding a highscore-save function to the game "Dig Dug". This great game has alot of different crack-versions in the CSDB, but sadly there is no version, which can save the score and especially in this game, it would be great to have this.
Who is online
Users browsing this forum: No registered users and 1 guest